Game
Summer of the Twenty One


1 month ago

Setting things up for the development of the game.


I do not want to count this as a devlog because theres not enough information of the status of the game.

But anyways, gotta explain how I'm gonna proceed the production.


The most important thing to notice is that Im doing this game alone, models, coding, etc, I am making this all, this means that if I stop, game stops fully.

I intend to do the game at my own pace and this means slow, since I'm not rushing it anymore.

I have seen people complaining about opening the game page too soon, but as today, 11/26/24, this is what is currently done:

Currently, all five characters are modelled. The map is almost done and all props are done.

I will not start coding until I can have all the graphics done, to make the process smooth.



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There will not be new updates until January.

Just to clarify.

The game's release will be at 18:00 GMT +1 (Spain hour) which for United States is more or less 12:00 am (NYC time)

So, things have been quiet. Well, reason being we're retexturing work and planning more stuff that'll go into the final. I can't show the other version, but have this one

Retextures by my friend: @MeikoHiya

Starting the animatronic AI's tomorrow. All base mechanics are coded and I can have the main game done soon. Of course, more things besides nights will be on it, so theres still an interesting time in the oven yet.

10 years of Fangames ❤️

Now that the game is soon to release, drop your questions down below :p

Twenty Twenty-four.

The search for New Horizons begins tomorrow... At 16:00 EST (New York Time) https://www.youtube.com/watch?v=fro7ud7hRqo

My take on Springtrap