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187
3 years ago

Shadow volumes are now officially implemented into Tachyon 2, they are affected by multiple lights, they also work for custom sprites, there are bugs but it is minimal at this point and is not the main focus




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Next up

3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer

this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine

Are you sure?

I got dynamic object deletion and insertion working without memory bloat (that used to be the issue I had to overcome with the way I handled objects)

now i can start on the weapon modelling

OCTOBER 13 2026

Im starting on the 3d weapon models now, ive got a good base framework for the terrain

SGI-STRIKE REMASTERED - WEAPON DEMO

Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster

Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while

(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)

First Shockwave 2 project ever has been remade.

i got balls