
Shadow volumes are now officially implemented into Tachyon 2, they are affected by multiple lights, they also work for custom sprites, there are bugs but it is minimal at this point and is not the main focus
Next up
logo
3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer
this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine
OCTOBER 13 2026
Im starting on the 3d weapon models now, ive got a good base framework for the terrain
SGI-STRIKE REMASTERED - WEAPON DEMO
Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster
Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while
(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)
First Shockwave 2 project ever has been remade.
i got balls












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