
Shadow volumes are now officially implemented into Tachyon 2, they are affected by multiple lights, they also work for custom sprites, there are bugs but it is minimal at this point and is not the main focus
Next up
Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while
(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)
i got balls
New terrain engine for an upcoming 3d fps game
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
Something is wrong with my shockwave 2
Im starting on the 3d weapon models now, ive got a good base framework for the terrain
Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster
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