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Shadow volumes are now officially implemented into Tachyon 2, they are affected by multiple lights, they also work for custom sprites, there are bugs but it is minimal at this point and is not the main focus
Next up
Tachyon 3 s̸̛̪̲͚͕͎͂̈́̀ ̸̣̜̟͍͖̬̱͍̹͉̍̈́͆̈̃̈̋͗͠n̵̛̺͙̖̊̿́̕̕ ̵̢̼̪̂̀̿̎ẻ̴̳͔͕̪̗̩̼̞́̄͝ ̷̭̄̂͐͐̐͘a̶̧̧̲̞͔͎̤̝̖̘͊̽̈̈́̾̅̕͠ ̶̡̢͚͕̹͙͍̳͉̼̈́k̵̡̨̧̹̰̥̞͍͒̄͑̓̍ ̴̧̠̺̞̪̻͇̜̘̈́̄͋̂̃͒p̵̰̙̠̃̀͐͆̊̑̈͂͗̕ ̶͖̖̮͕́̃̕e̷͖͙̫̖̝̋͠ͅ ̷̬̤̗̭͈̹͎̻̼͆̓͝͝ͅą̸̨͖̺̼̼̣̠͖̍̓́̎̋̈͜ ̶̢̦͉̂̅̈́̅̑̓͑̊k̶̯̻̱̀
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster
Something is wrong with my shockwave 2
it took me like 6 tries to beat my own game
pls read updates below
updates as of now until v0.1.0 are all still test phases for the atmosphere, and the modular health system will be coming up very soon :>
(please skip to 1:30)
something inspired by unrecord
sounds and most assets by sky btw
Some side fireteam stuff, very likely I will redo the weapons mechanics and implement 3d weapon models
I still can’t work on fireteam yet till summer break rolls around
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