Game
Shift
8 years ago

Shift v2.0


Hey. It’s been a while, hasn’t it? Don’t worry, I’m still at work, just on a really big project.

Before I start, I’d like to mention Wyre Interactive’s subreddit, as well as the more recent Tumblr, and also my Tumblr, which is like a more casual version of the Wyre Tumblr. Make sure you check these for news on my next game(s).

Anyway, let’s get into it;

  • Fixed a very, very minor bug which made the timer not work on the painter game. Nothing game breaking, just a minor issue. You know. Not much.

  • Added an options menu.

    • This contains two audio sliders, and the mod menu button, which it replaces.

    • Added a reset mods button.

  • Added a slight Vignette.

  • Added a slight Chromatic Abberation effect.

  • Put a little tag on the bottom right of the level submitted by DarkBloodbane.

  • Made the menu resolution independant. In normal speak, it means that the game’s menu will look identical on every monitor (assuming it’s running at the same aspect ratio.)

  • Tweaked the cursor size.

This should be the last version, unless the game suddenly explodes. I doubt it though.

Again, make sure you check out the afformentioned subreddit and Tumblrs for more info on my next game. What is my next game? Well, it’s an open world FPS by the name of Overwritten, and I’m quite happy with how it’s turning out.

I’ll probably release another small game at some point soon too.

Have fun!



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Runestones: from concept to in-game model🗿

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

a drawing I did because I was bored😪. But I love how it turned out.😊

Regional Bulbasaur. #Pokemon

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

New Teasers!

Pigs can push buttons for you!

#gamedev #pixelart #screenshotsaturday

Don't forget to wishlist Toodee and Topdee on Steam!

https://store.steampowered.com/app/1303950/Toodee_and_Topdee/