Greetings you lot,
So surprisingly, I've been working on Shrouded behind the scenes this entire time. The main lack of updates being posted is due to the nature of some of that work - primarily, a graphical overhaul.
The original build (play the Demo for an example!) targeted a resolution of 800x480 - this was a holdover from when the game was first conceptualized way back in 2014. Now, every graphical asset is being remade, from scratch, to be displayed at a native 720p instead. Obviously, this makes the game look much more crisp - in addition to being consistent for scaling up to other HD resolutions when being run on different devices.
We've outsourced a new pixel artist for the in-game character sprites as a result of this visual overhaul, too. I'll be sharing updated screenshots and likely a second Demo version soon bearing these updates in mind.
The roadmap ahead is pretty simple: more screenshots, more lore reveals, the next playable Demo, a 'final' trailer - and then, ultimately, the release of Shrouded to the masses.
I've been working on this game for a long time, after all - and as it's my first original IP (that isn't about some trademarked blue mammal), I just want to make sure it's as near-perfect as possible before releasing it.
Y'all understand, right? :)
Stay savage,
Crimson
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