Game
Shrouded

4 years ago

Shrouded | Visual Overhaul and Upcoming Plans!


Greetings you lot,

So surprisingly, I've been working on Shrouded behind the scenes this entire time. The main lack of updates being posted is due to the nature of some of that work - primarily, a graphical overhaul.

The original build (play the Demo for an example!) targeted a resolution of 800x480 - this was a holdover from when the game was first conceptualized way back in 2014. Now, every graphical asset is being remade, from scratch, to be displayed at a native 720p instead. Obviously, this makes the game look much more crisp - in addition to being consistent for scaling up to other HD resolutions when being run on different devices.

We've outsourced a new pixel artist for the in-game character sprites as a result of this visual overhaul, too. I'll be sharing updated screenshots and likely a second Demo version soon bearing these updates in mind.

The roadmap ahead is pretty simple: more screenshots, more lore reveals, the next playable Demo, a 'final' trailer - and then, ultimately, the release of Shrouded to the masses.

I've been working on this game for a long time, after all - and as it's my first original IP (that isn't about some trademarked blue mammal), I just want to make sure it's as near-perfect as possible before releasing it.

Y'all understand, right? :)

Stay savage,
Crimson



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Linked image in case GameJolt butchers image quality:

https://ibb.co/b7P33c3

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So. That's not good!

The SSD that had all of Shrouded's assets on it decided to format itself.

The source code and current build are still intact on GitHub, but the raw assets are on that drive. :(

Fingers crossed!

Happy belated new year. Still working on Shrouded, don't worry. Been saying it for nearly 7 years now, but hey. I'm picky, and want it to be right! Just been dealing with a lot of work-related bullshit lately: the joys of serving a major tech company.

Time to fire up the engines (heh) and get back to work on Shrouded.

Well... shit.

I'll have to dig through one of my remote systems. Might have an older archive of assets stored.

Like I said, the game's current build is intact thankfully - just the raw assets that are currently in the ether.