Game
Shrouded

5 years ago

Shrouded | Visual Overhaul and Upcoming Plans!


Greetings you lot,

So surprisingly, I've been working on Shrouded behind the scenes this entire time. The main lack of updates being posted is due to the nature of some of that work - primarily, a graphical overhaul.

The original build (play the Demo for an example!) targeted a resolution of 800x480 - this was a holdover from when the game was first conceptualized way back in 2014. Now, every graphical asset is being remade, from scratch, to be displayed at a native 720p instead. Obviously, this makes the game look much more crisp - in addition to being consistent for scaling up to other HD resolutions when being run on different devices.

We've outsourced a new pixel artist for the in-game character sprites as a result of this visual overhaul, too. I'll be sharing updated screenshots and likely a second Demo version soon bearing these updates in mind.

The roadmap ahead is pretty simple: more screenshots, more lore reveals, the next playable Demo, a 'final' trailer - and then, ultimately, the release of Shrouded to the masses.

I've been working on this game for a long time, after all - and as it's my first original IP (that isn't about some trademarked blue mammal), I just want to make sure it's as near-perfect as possible before releasing it.

Y'all understand, right? :)

Stay savage,
Crimson



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Next up

How far Shrouded has come.

(Old build on right, Current build on Left.)

And it's still going! We're almost there, though.

Linked image in case GameJolt butchers image quality:

https://ibb.co/b7P33c3

So. That's not good!

The SSD that had all of Shrouded's assets on it decided to format itself.

The source code and current build are still intact on GitHub, but the raw assets are on that drive. :(

Fingers crossed!

Shrouded | 'When It's Done'™ (Small Update)

Old one, but eternally relevant. 🙃

Ooof! That poll was SO close. Care to elaborate on your thoughts/opinions regarding your preferred approach below?

Shrouded | The Three 'L's

Time to fire up the engines (heh) and get back to work on Shrouded.

I've been 10 Years on GameJolt apparently. Pretty crazy. Shrouded's probably been in development for that length of time too kek. #spawnday

Man, the feels.