Game
Shrouded

3 years ago

Shrouded | The Three 'L's


Hey folks,

As the title implies, this devlog is going to discuss three key changes to the game: Life Points (LP), Lockers and Localization!

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Life Points (LP)
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No, not 'Long-Play' vinyl records. In early builds of Shrouded, the player was instantly-killed by almost any hazard, both big and small. Now, there has been an implementation of a health system. 'Exciting', I know. But something so simple does indeed make the game that bit more tense, and less rage-quit prone as a result. Now, health can be restored by using mysterious items known as 'Detoxifiers'. These are rare, mind you, so the player will need to consider their options when their health is getting a tad too close to death for comfort. Inventory management is a must in order to survive.

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Lockers
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As teased previously, prototyping was in the works on how Lockers could be used as a potential option to hide from the Crimson while under pursuit. This has been mostly implemented, at last. The player can't be too repetitive, though. The Crimson learns the player's habits - particularly, where they hide on a regular basis. Too much hiding in one place over time will render it all-but useless when under pursuit. This feature is now 90% complete and in-game. Of course, some more bug-testing and re-coding of the Crimson's behavior is still needed, but it's almost there!

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Localization
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This is a big one, and still being worked on. Initially, all text was hard-coded into the game in English only. Now, all text has been migrated to a dedicated file containing all of the game's dialogue. This means that Shrouded now comes in English, French, Spanish, Italian and German! The translation is still a tad rough, but I'm hoping to iron it out more before launch. This also means that potential fan-translations to other languages should be a viable option, too!

Stay savage,

Crimson



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