Game
Soulment

6 years ago

Since I do not have much work days next week I can invest more time into Soulment. This is the player model which is a walking set of armor called Inimical of Honesty.




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I couldn't get substance painter to work properly yesterday after updating it. I did resolve that issue today and here is the final product of Convinced Microwave. I now have to work on Rigging, Animation, Sound Design, and AI Functionality.

Here's a couple screenshots of the new enemy I will be adding in for the next update. It is called Convinced Microwave. I am preparing Convinced Microwave for texturing. I will post progress of that later today lads

I am changing so much with the new Soulment update. There are 3 modes which one makes the easter egg obsolete as the climax to the egg is fighting AE. One mode is dedicated to fighting bosses called Trials. I'll get into detail later

There is alot I am planning with Soulment. I created a player model and created a new theme as the old theme didn't fit with the narrative of the game. In a few days I will share a vid with the new theme! it will be epic

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Update 2.627

New challenges & new effects!

Shuiro Haname. #Commission

Commission for @ShuHaname

An infected room from the second part of Cybel ! Are you up for some cleansing?

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂ­a Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc