Next up
There is alot I am planning with Soulment. I created a player model and created a new theme as the old theme didn't fit with the narrative of the game. In a few days I will share a vid with the new theme! it will be epic
Since I do not have much work days next week I can invest more time into Soulment. This is the player model which is a walking set of armor called Inimical of Honesty.
I couldn't get substance painter to work properly yesterday after updating it. I did resolve that issue today and here is the final product of Convinced Microwave. I now have to work on Rigging, Animation, Sound Design, and AI Functionality.
I am changing so much with the new Soulment update. There are 3 modes which one makes the easter egg obsolete as the climax to the egg is fighting AE. One mode is dedicated to fighting bosses called Trials. I'll get into detail later
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Family band complete!
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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