Next up
I am changing so much with the new Soulment update. There are 3 modes which one makes the easter egg obsolete as the climax to the egg is fighting AE. One mode is dedicated to fighting bosses called Trials. I'll get into detail later
There is alot I am planning with Soulment. I created a player model and created a new theme as the old theme didn't fit with the narrative of the game. In a few days I will share a vid with the new theme! it will be epic
Since I do not have much work days next week I can invest more time into Soulment. This is the player model which is a walking set of armor called Inimical of Honesty.
I couldn't get substance painter to work properly yesterday after updating it. I did resolve that issue today and here is the final product of Convinced Microwave. I now have to work on Rigging, Animation, Sound Design, and AI Functionality.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
What you all think
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
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