I thought that maybe the reason the game couldn’t handle the number of dots on screen is because of the code in the dots but I’ve removed all the code from the dots and even when they are not moving. a large number of dots on screen causes major slowdown. next step will probably be to use an optimized image like the rest of the game does but it’s a freaking dot. to draw your creation hold down r1 and the right analog stick. press square and let go. for some reason it takes a second or so to register the command. the room is set to 5 fps but the hand used for the mouse moves quick. to move your creation. hold r1 and the left analog stick to move an onscreen dot. then press square. your creation will unravel as it moves toward the dot and finally come back into shape. the game can not handle more than around 40 dots so short stick men are about all you can draw if you want to play the movie sequences. however, you can always get them to continue by moving the onscreen dot off the screen that will delete your creation and allow you to recreate it again. I really should put a youtube video of it up but I am tired.
Next up
art comission.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Demonstration of the spells and their effects :)!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Why walk when you can jump?










0 comments