As the future of this game starts to take shape, I wanted to share a few things.
First, probably the most asked question:
"Will the game continue?"
"What kind of improvements will be made?"
To answer the first question: Yes. The game will continue until it's fully completed.
As for the second: Interactable areas that influence different endings will be more obvious. This clarity will be presented as a hint early in the game.
And about the "Blue Soul Movement"...
Don't worry, it's getting a full rework.
Now onto what I’m mainly responsible for: the OSTs.
Since most of the tracks were speedrun-composed, I don’t plan to rework Menu / True Lab style themes. However, most of the fight tracks will definitely be reworked. Not gonna lie I do have some doubts about the quality of the ones I rushed through.
So to summarize, in the future we aim to:
-Fully complete the game
-Rework the Blue Soul mechanic
-Rework many of the OSTs
-Make alternate endings more clear and easier to access
The final version will be miles better than the demo.
Stay tuned!
Next up
With the Out of Control Gamejam coming to an end, the developping part that is.. Myself and the members of Team Speak (temporary name) proudly present to you a proper Demo of our submission!
Undertale: Timeline 41
A fan-game about the underrated Sixbones!
Sixbones (UNDERTALE: Timeline 41) Devlog #02
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Chiaki Nanami!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Path of Kami: The Evolution of the Lore
Shadow The Hedgehog X pixel art
Just a Pico sprite
Werehog transformation process. #sonicunleashed
Terraria











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