As the future of this game starts to take shape, I wanted to share a few things.
First, probably the most asked question:
"Will the game continue?"
"What kind of improvements will be made?"
To answer the first question: Yes. The game will continue until it's fully completed.
As for the second: Interactable areas that influence different endings will be more obvious. This clarity will be presented as a hint early in the game.
And about the "Blue Soul Movement"...
Don't worry, it's getting a full rework.
Now onto what I’m mainly responsible for: the OSTs.
Since most of the tracks were speedrun-composed, I don’t plan to rework Menu / True Lab style themes. However, most of the fight tracks will definitely be reworked. Not gonna lie I do have some doubts about the quality of the ones I rushed through.
So to summarize, in the future we aim to:
-Fully complete the game
-Rework the Blue Soul mechanic
-Rework many of the OSTs
-Make alternate endings more clear and easier to access
The final version will be miles better than the demo.
Stay tuned!
Next up
Sixbones (UNDERTALE: Timeline 41) Devlog #02
With the Out of Control Gamejam coming to an end, the developping part that is.. Myself and the members of Team Speak (temporary name) proudly present to you a proper Demo of our submission!
Undertale: Timeline 41
A fan-game about the underrated Sixbones!
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Have a good Boi
"Our work is never over" they said.
Finished work on the emotions of a new character for the tank universe
Update 2.627
New challenges & new effects!
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
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