I’m adding skip goals to all the levels where it’s possible to die. I currently have it set to open the skip goal after 10 deaths. I think this is a good instance to look into using unity’s remote settings feature doing can fine tune this option.
I’ve also got the level playlist feature working. It’s currently only a single playlist but it lets me sort the levels based on my clear time and death count. So the harder levels are mostly pushed to the end of the list… Though I’ve gotten pretty good at some levels that are fairly challenging. Though I’ve yet to finish any of more challenging levels with zero deaths.
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