Game
REBUILT MINDS





7 months ago

Slowly coming back


Hello everyone,

It has been two months since my last update on Rebuilt Minds, and I am excited to share that development is resuming in full force. Prior to my hiatus, I was deeply focused on revamping character designs to enhance their depth and player interactions. Picking up where I left off, I am eager to continue refining this aspect to ensure a more engaging experience.

During my review of the project, I also noticed that certain areas—specifically the entrance to the main attraction—could use significant improvement. While it served well as a foundational “template” earlier in development, it now feels visually underwhelming. My goal is to give it a much-needed overhaul, maintaining the core map structure while introducing new rooms for free-roam sections to elevate immersion and player engagement.

Additionally, I am exploring a potential feature involving interactive chats with characters through a computer interface. Though still in the conceptual stage, it holds promise for expanding the game’s narrative depth.

Thank you all for your patience and continued support. More updates are on the way!



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After hours of battling ideas and dealing with the loss of an advanced save file, decided to go with a more straightforward inventory design. No more dragging things around or overcomplicating a system that barely gets used in gameplay—just not worth it

Rebuilt Minds - "Intro" cutscene (in-game footage)

So far, we’ve shared a lot about this project, but now we’d love to hear your feedback! What would you improve? What would you add or change? And most importantly, what do you like the most about it?

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