Game
ProjectSS
7 years ago

Small features.


I decided it was time to work on optimising my code a bit. So I went through and did just that.

On top of that, I’ve added a accurate FPS counter that give you:
Lowest fps
Average fps
Highest fps

I’ve also added a spawn cap per round, for example:

Say there’s 16 enemies and 4 spawners, each spawn 4 enemies, what my system does is caps the spawn rate to 2, so now it spawns 2 for every 4, once the player has killed the 8 enemies that have spawned, the spawners will spit out the 8 that are left to end the round at a total of 16.

Every time you open a door and link the new spawners, my system takes that in to account and adjusts the variables needed! Best part about it is that I got a huge boost in my frames! And the Player won’t get crowded by 100 zombies at a time!

Now obviously that’s just an example, there’s going to be more than 2 at a time (16 from each to be exact, possibly 8 depending).

Again, on top of all that, I’ve fixed a lot of bugs, I had to go all out Sherlock on one of them - Reloading and purchasing a perk whilst not having enough takes 500 points and gives you full ammo.

Thanks to my tester Mrr7782 for spotting that. Right now I’ve got 2 testers all with different specs.

Testers:
Dessicrater
Mrr7782

We’re on on Windows so I’ll have to wait to test on Mac. If you have Mac and would like to test please drop a comment and I’ll send you a message!



0 comments

Loading...

Next up

A heads up. I might be silent but I will still be working on the game, I can promise that. Here’s a snippet of code, I only noticed what it read after I wrote it.

A quick screenshot. Just released the build to my testers, it’s has a name because it’s special, “The Graphics Patch”. Now, I really need to model those perk machines…

Huge update coming soon. For now, take a look at our Christmas icon!

Bandana Dee the Dream Friend

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

Just a Pico sprite

Family band complete!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.