Campaign 2’s pursuer now targets your last position instead of a random one.
Campaign 2’s pursuer movement speed is now slower.
Campaign 2’s pursuer bullets are now slower.
Campaign 4’s spawner enemies now only spawn allies when you are near them.
Next up
Just uploaded "Captain Poweryarn: The Juegazo".
This was done for an Unreal Engine course (which was a mistake to take). It's an odd point-and-click action game parodying the mascot horror genre, starring a joke character from an older game.
Devlog 1 - Level 2/6 completed
The Kuentame demo is out now.
Devlog 2 – Level 3 / 6 complete & trailer released
Devlog 4 - GAMEPLAY SPOILERS & MINOR STORY SPOILERS!!! - Level 5 / 6 completed
The Kuentame Demo is part of the Steam Next Fest 2026!
Devlog 3 - (GAMEPLAY SPOILERS!!!) - Level 4/6 completed
So there was yet another jam game I forgot to upload here... I mean a totally planned 2nd Christmas gift.
IMMORTAL JELLYFISH WITH GUNS, a bizarre 2D underwater bullet hell about a jellyfish that loops through life cycles and guns, and fighting censorship.
Just uploaded "Encefalópodo". It's a small "trivia" game made for a Galician game jam on Itch, but it might interest the Gamejolt crowd since there's a bit ad the end that involves fast-paced point-and-click gameplay.
I just realized I never uploaded Shoggo.th here. It's a small game jam project I made months ago about modern social media and eldritch horror.
It has a "Santa Cthulhu" so I guess it counts as a Christmas game.
Happy holidays everyone!










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