4 years ago

small update: I have reprogrammed my skin system now it is still as big as my old script but when I add new skins I don't have to add new lines of code! :D (with the old code I would have to add 8 lines per new skin)

Game on Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate_Jump/




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Mobile Control is Back! and NEW Slime Animations!

It is now possible to play the game on mobile again. The Slime has also received its first animations.

(these are now no longer single images but are animated in unity which makes the animation smoother).

----- major update | demo version 0.1.2 -----

------| new |------

- The first five levels in ‘Adventure’ mode have been added.

- New button layout

-------| Bug fixe´s |-------

- Slime no longer floats slightly above the ground.

I'm already starting to slowly update the designs. (I'll get to do the same with Steam, but Steam has a lot more images in different sizes). Yay...)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

1/3 New Menu´s and Animation + script reduced to one quarter (1/4). this is the first of three contributions.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Now officially the first new demo is realeased for Pc and Mobile. you can download and test it now on the GameJolt site. if you find bugs you can submit them to "bugreport" (preferably with video recording)

Have fun! :D

https://gamejolt.com/c/SlimeJumper-dxqfav/bugreport

3/3 Font revision and the announcement. this is the last of three contributions.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Demo Update: 0.1.1

New:

- Particle effect when the player jumps

- Button for Mobile to open the pause menu

Bugfixes:

- Auto-run after game paused