Merry Christmas and a Happy New Year to everyone that celebrates. I hope you have a good one!
I apologize if such a small update took a long time to make, but a few things got in the way. Regardless, I tried to fix as many things as I could:
>Added 2 extra light sources, I hope you guys like them.
>>In order to unlock them, you have to find them in the forest
>>In order to find them, you need EXTRAS unlock
>>If you don't have EXTRAS unlocked, they won't spawn
>Added BGM and SFX volume sliders
>Remade audio system; Not sure about performance but it should fix some audio issues (like loud static during loading). Audio in Aporia was untouched, so errors in that level will not be a priority to fix
>Added gamejolt login in main menu, and now you have the ability to log in automatically (that way, you don't have to input login data... every. single. time.)
>Added "custom" sfx library. You can now change the page ambience and distortion audio, but only change them if you know what you're doing and make sure to save the audio files as .ogg
>Added MSAA (2nd antialiasing effect)
>Fixed the black pixels that appeared around light sources, but sacrificed HDR (which was causing it alongside with having soft shadows enabled) so some areas might look overexposed.
>Fixed some out-of-bounds problems
>Changed props in one area of information center building, so that it's a bit better to look at
>Changed the trees around the lone street lamp, so that it looks a bit different than the rest of the forest.
>Changed objective message (some people didn't know what to do)
>Improved heat distortion effect
>Now you can preview the custom distortion/noise textures
> (there was a few more little things but I didn't write them down)
I apologize to everyone that was expecting bigger things for this update. I tried adding a daytime storm mode but it didn't work out very well (I got screenshots of a different mode I was attempting as a replacement, but sadly it didn't really make much sense to add).
I didn't have the time to properly playtest through this update so if there are any bugs (or if anyone has any suggestions) let me know.
Next up
New project/demo release!
On hold.
Hades Productions is now on Patreon!
A little update (on how the project is doing) + video
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.π‘π‘ Bookmark pre-launch pageπππ
https://www.kickstarter.com/projects/rdvindiegame/the-patagonianβ¦
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6β¦).
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