
Next up
The level edition process for Cyber Space stage.
The process for each stage:
1. Get the stage reference using vgmaps
https://vgmaps.com/Atlas/PSX/MegaManX4-CyberPeacock-Area1.png
2. Rip all stage sprites and import to Unity, creating tiles
3. Place each tile using the Tile Editor
Working on some Post Render Effect for the Volcano stage heat distortion.
What do you think?
After some weeks away, the first 0.1.0 version is available.
I'm starting a new fangame project today: https://gamejolt.com/games/blackthorne/599197
The past few months I was developing a side project to better understand how Mega Man X games work.
And this is the result of it:
https://bitbucket.org/nostgameteam/lua-game-scripts/
Using those scripts you can freely control the camera and player, show hitboxes, hide background etc
When starting a project to recreate any game is always a good call to research about the original technology powering it. This will help to understand better how the game works and how to implement it using new technologies.
Chiaki Nanami!
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
"Our work is never over" they said.
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