Game
Mega Man XP

3 years ago

The level edition process for Cyber Space stage.

The process for each stage:

1. Get the stage reference using vgmaps

https://vgmaps.com/Atlas/PSX/MegaManX4-CyberPeacock-Area1.png

2. Rip all stage sprites and import to Unity, creating tiles

3. Place each tile using the Tile Editor




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The past few months I was developing a side project to better understand how Mega Man X games work.

And this is the result of it:

https://bitbucket.org/nostgameteam/lua-game-scripts/

Using those scripts you can freely control the camera and player, show hitboxes, hide background etc

After some weeks away, the first 0.1.0 version is available.

Small video demonstrating the new 2D Light System for Cyber Space stage.

Notice how X is lit by the floor and other stage lights. This is done using the new Universal Render Pipeline.

Maybe a day/night cycle can be done for other stages.

Working on some Post Render Effect for the Volcano stage heat distortion.

What do you think?

I'm starting a new fangame project today: https://gamejolt.com/games/blackthorne/599197

When starting a project to recreate any game is always a good call to research about the original technology powering it. This will help to understand better how the game works and how to implement it using new technologies.

So

i may or may not make an full art of some person or i may just leave this like that-

Successful landing

#screenshotsaturday

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!