Next up
Suppose it was about time that some of these skills got a little extra kick.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Yeah, we're doing this.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
That time of year again.
The more things change, the more they stay the same.
First signs of danger.
Suppose it's rude to come back doing polls without showing some sort of progress for it.
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