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2.0 CAM 3's wall renders differently in 2.79 compared to the Blender version AnArt used (2.66.1) because apparently Blender's N-Gon algorithm was updated at some point; my updated archive will include a fix. (Thanks to @Chiro_The_Skunk for informing me!)
A sneak peek of CAM 6 (Lounge) in my WIP Stylized FNaTI map!
Is it bad that I never noticed that AnArt made it look like parts of Photo-Negative Mickey's body were stained with yellow blood in post-editing in this image? It's WAY easier to see where he used the brush tool if you brighten it.
Here's more great art your fellow Jolters created for #GameJoltColors25!
All artists are tagged below.
You can still participate! Check your quest log to get started.
I guess this log wasn't unused after all! It just took ten years for someone (me) to find it. Here's the code in TGsEE for anyone that wants to try this themselves:
CCCMMR2
Debut Teaser OUT NOW + Help Wanted
More stylized FNaTI map progress + a bonus render!
VERY interesting bit of context to my previous post!
william evil afton
Another unused log in TGsEE that I overlooked. Had to do a double-take but it is in fact real. It's actually quite interesting, because it elaborates why Greg set up cameras, why Staff Area is CAM 1, and what the purpose of the Meat Freezer is.
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