Game
Five Dank Nights at Memes 3
9 months ago

So... Am I done?


Lets talk.

Today I have basically finished everything with Five Dank Nights at Memes 3 other than implementing Turbowarp extensions. This effectively means the game has its scratch release all done, and I only need to add code that isn't possible on vanilla scratch (which is mostly just stuff for the options menu) and then package the game. Seeing as this should be pretty easy to do, there isn't any reason to have all versions of the game release on the same day.

Something I will definitely do is make both an in-browser version and a downloadable executable version. If you have played around with Turbowarp Packager before, then you would probably know that Turbowarp recommends Zip and HTML applications over making applications meant to be for different platforms. Even though I will still make a downloadable executable file for windows (and possibly make some other files for Mac and Linux operating systems), using the browser version is still recommended instead of the executable.

Saving is transferable using a code, so there shouldn't be any issue getting your progress back in case you want to switch from browser to executable.

The game will also contain one "DLC" night which will lead to two unlockable characters for the custom night. As time goes on more will be added, filling out the locked spaces in the custom night menu.

I also finished setting up Bandcamp and Soundcloud accounts. The soundtrack will go public on those and will also be uploaded to the gamejolt page as soon as the game is released.

Now some people are probably wondering what's next after the release of the game. While I won't explain or hint at them here, I will say that there is a 100% completion cutscene teasing three upcoming projects. I am more than excited to reveal them to you all, so stay tuned.

As for now, I will try to finish the adding the extensions and then release game this week. I will finally rebrand the account after that, so be on the lookout.



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