Game
Outertale (Project Spacetime)

4 years ago

so as im putting in monster values like ATK, DEF, etc. i'm starting to realize just how, even on a small scale, outertale's code is vastly different to undertale, despite both using flavors of javascript




0 comments

Loading...

Next up

Here at mavis & co we take development very seriously

we do a little computing

At last, it's time for the 2,000 follower special!

A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1

Thank you everyone for following the game!

Here at redleaf industries, we have expert planning capabilities :3

MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

the first redleaf forest tree is completed! Credits to @hiya_its_emily for spriting this. Its hard to express how cool this looks!

just kidding heres the real 2000 follower special

(he made it even better)

To whomever it may concerneth