Game
Dragonian: The Imbalance of Sierr
7 years ago

So... do you want something sequel-like?


Hello.
I’ve been recently making a 3D platform game that uses similar code to Dragonian. It’s not exactly a sequel, but it reuses a lot of source code. Also, this new game I’m working on has a better camera and WASD controls. It plays more like an FPS, but is still third-person.

5d09ff6470abc.png

Want to take a look at it? It’s not complete, but I’ve got something playable. I would like your input so I know what to improve upon. I want this game to become superior to Dragonian, so I can fix problems before official release.

I figure you guys might be interested. If you are, I’ll keep working on it.

EDIT: The prototype’s been uploaded! You’ll find it here: https://gamejolt.com/games/LaserDave/333335

Again, still needs a bit of work.



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When I was young and ambitious, I tried making a game called XSF Force. One element you might find (but not implemented) is this guy's talking head and body.

He's a reporter named Mr. Snyder.

I could reuse these GFX, if I clean 'em up a bit.

Looking through some old files again. Apparently, I've been making games since 2006, at least. My high school days.

My pixel art sucked back then, but I kept at it, and didn't post games until 2010.

...and yes, that IS Slasher Kabuki.

I decided that the fourth button will be used for switching between using weapons, and not using them. Why? Because it works with the mouse's scroll wheel.

Also, you've got an indicator at the top-left if you've got the gun active or not.

Why a chrome sphere for this logo? Because I wanted to.

What happens in the "O" usually changes from game to game. Cybosaurs had Sinistar, Shiro Ninja had , Shiro Ninja Mayhem had Pirate Jack, Dragonian had the cast of Staff of Laria, and so on.

Now going through the animation process. This could take a while.

It's kind of a wonder how Treasure managed to pull a front-facing boss moving sideways at least twice.

If there's going to be a save feature in my game, I might as well give the players their own kind of Level Select so they can replay it any way they want.

I know I should work on that boss, but still...

One of the bonus stages will be a top-down stage where you try to stop the Demolition robots from smashing the summer home.

...but I don't know whether or not failing a bonus stage should "count". I think the worst bonus stages in gaming are mandatory.

Animation testing, again.

I map animations to keyboard buttons, then figure out the AI. Character movement is tied to the animations before adding the AI.

...and that's why I think a fighting-game mode can be programmed in this game.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

That boss is now done, and implemented.

I can safely say I've completed half of the main game now, even though it's just the first three levels and the second-to-last.

Time to do something else.