Game
five nights at eirls 2 (remastered)
4 years ago

so for some reason this is my first fully done game,and its less popular than my unfinshed one so im thinking of makin a update to it, but idk what to add to it, i might make a dlc add on to it, im open to suggestions of what to do next after dpm releses




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--SNEEK PEAK--

dustshift!chara character card. why does she use phobias?

isnt her theme called like..automophibia or smth like that. what ever, it was a cool concept to come up with!

someone generally weak who uses mental stuff to bring real pain

--update--

0.6.6 is out! the "100% bugless fix" update

featuring bug fixs, and a skip text button (x) so matchs dont take 10 minutes

the game is now 100% functional and grind able

--sneakpeek--

updated dustshift chara info card for those who have her. and a quick rebalence to how her shifted gaze move will work

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

1 - Gold glitter

2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

--update log (update droping in like a hour or tommarow and praying nothing breaks)--

v0.6.3 (THE AURA DUST UPDATE P1)

blake popgoes evergreen pixelart

--sneek peek--

no more deals chara got recond into the cannon chara. im not sure if her moves will chance, probably the ones with the heart lockets. but thats for a later time.

yeah im not doing a full dev log this time

just did a shadow update, basicly there was a 1/4 chance during swap sans hurt attack where he would js soft lock you

cuz there wasnt a 4t text code despite being able to select a 4th option. returning null

A soul desolate

--update--

version 0.6.5 the "suprise bug fix and should make the game actually playable" update is now out, details below