Game
five nights at eirls 2 (remastered)
4 years ago

so for some reason this is my first fully done game,and its less popular than my unfinshed one so im thinking of makin a update to it, but idk what to add to it, i might make a dlc add on to it, im open to suggestions of what to do next after dpm releses




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a demo might actually be sooner than i thought, demo might realse with unfinished passive/status effects (and missing the gg fell event) but i could totally get it out in the next month

damage script and turn system are nearly FULLY done

how- just how did i do this

adding shaders(killers 2nd phase) in soon as im also working on the damage script

due to scratch's issue with importing GIFS, shaders in game may appear stuttery and clearly do not flow frames smootly, deciding on rather i should cut them or not

The Poopet

mINi DevLoOgG 4: god DANM IT. i lost him. he usually sits in the pocket realm i had for him but i checked today and theres a giant crack like rift. he is still in my domain...somewhere in this void....how did he escape?

(dustdust will come on release)

Fix Fredbear

E33R0440 ENTRYLOG #1: after a long time of slacking off i manage to make them obey. they finally work the way they intended and dont attack like wild dogs, they now attack in turns like intended. i also fixed there MP3 files to match properly.

due to something that has been brought to my attention, (mostly the sounds of the custom made themes trev, the new cover music maker) sounds like it uses AI

from here on, im putting all of his songs through a AI music checker, including past ones.

DEvloGerror5?: its done. the core frame work for the world is finally all done. the base work is set, all it needs is content to fill the gaps. also noted old employee SSchara has been replaced with a new hostage. RT!frisk, she will do nicely.