
INTRODUCING THE LAZER SUB
Next up
D3vLOg:6?: got around to giving the new employee her pocket realm. told her i didnt care what she did or said, as long it doesnt involve information on me, and i wont have to send her to her AU in a box filled with limbs.
(shop remaster has begun)
adding shaders(killers 2nd phase) in soon as im also working on the damage script
due to scratch's issue with importing GIFS, shaders in game may appear stuttery and clearly do not flow frames smootly, deciding on rather i should cut them or not
mINi DevLoOgG 4: god DANM IT. i lost him. he usually sits in the pocket realm i had for him but i checked today and theres a giant crack like rift. he is still in my domain...somewhere in this void....how did he escape?
(dustdust will come on release)
due to something that has been brought to my attention, (mostly the sounds of the custom made themes trev, the new cover music maker) sounds like it uses AI
from here on, im putting all of his songs through a AI music checker, including past ones.
hate? HATE?! let me begin to explain how much ive began to feel HATE towards this specific sans ever since ive started working on his very existence, down to his balancing even before the game is released
(game is now in a playable state)
DEvloGerror5?: its done. the core frame work for the world is finally all done. the base work is set, all it needs is content to fill the gaps. also noted old employee SSchara has been replaced with a new hostage. RT!frisk, she will do nicely.
E33R0440 ENTRYLOG #1: after a long time of slacking off i manage to make them obey. they finally work the way they intended and dont attack like wild dogs, they now attack in turns like intended. i also fixed there MP3 files to match properly.
a demo might actually be sooner than i thought, demo might realse with unfinished passive/status effects (and missing the gg fell event) but i could totally get it out in the next month
damage script and turn system are nearly FULLY done
how- just how did i do this
prices are set, roll system is being worked on, the old system of rolls is already scraped as the new one is coded. i believe the old way (having a full on cutscene) for each sans was ambitious and no one would have actually cared, so i dialed it back











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