6 years ago

So i am restarting production of my games and i may or may not be teasing my next games look right now




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A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

NEW ANIMATION ON MY YOUTUBE AND TIKTOK !!! check it out <3

I have been working ALOT and here is what I have done have:

I got 0 burgers?! That's it I'm crashing out!

You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance

I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

Finally we can make the choice between fighting 1 Horse-sized Duck or 100 Duck-sized Horses... But How Many Dudes will we need to win the fight?!

https://youtu.be/1XXuINnJTx4

Steam Demo version 1.1.3 now Available on GameJolt