6 years ago

So i am restarting production of my games and i may or may not be teasing my next games look right now




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Steam Demo version 1.1.3 now Available on GameJolt

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)

NEW ANIMATION ON MY YOUTUBE AND TIKTOK !!! check it out <3

I have been working ALOT and here is what I have done have:

I got 0 burgers?! That's it I'm crashing out!

There going to be Update Delays, here is why:

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

Finally we can make the choice between fighting 1 Horse-sized Duck or 100 Duck-sized Horses... But How Many Dudes will we need to win the fight?!

https://youtu.be/1XXuINnJTx4

Post-Steam Next Fest log

What’s Coming Next for Fractured Balance?