
Worked a shit ton to improve things behind the scenes, in the past few weeks a lot of refactoring took place where I sat down and re-wrote jam code to improve expandability of the game
Finished the Parallax System and Backgrounds of each level
Added A Enemy spawn indicator to Let the player know where a enemy is being spawned
Fixed Lighting
Reworked Sounds Effects making things sound much creepier
Improved movement to feel good instead of sluggish by rework jump and adjusting player speed
Added all the Languages used by all the top Player demographics of the game which include translations for :
Spanish (Argentina)
French
Italian
Japanese
Norsk
Portuguese
Russian
Simplified Chinese
Traditional Chinese
Swedish
Ukrainian
German (We already had German translations in the jam version just no way to change languages, but I did improve the German Translations)
And at last I have a announcement, that a release ready version of the Demo is uploaded to Steam, ready to be published as soon as the time is right.
BUT the version uploaded is only the jam Version improved.
Which is why the game is NOT yet live on steam, as I am working to add more explorative levels and interconnect the world like the one seen in Hollow Knight.

if you wish to play the new version the game for yourselves Wishlist the game on steam and be ready for Steam Next Festival: https://store.steampowered.com/app/3376920/Fractured_Balance
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