Game
Fractured Balance

3 days ago

I have been working ALOT and here is what I have done have:


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  1. Worked a shit ton to improve things behind the scenes, in the past few weeks a lot of refactoring took place where I sat down and re-wrote jam code to improve expandability of the game

  2. Finished the Parallax System and Backgrounds of each level

  3. Added A Enemy spawn indicator to Let the player know where a enemy is being spawned

  4. Fixed Lighting

  5. Reworked Sounds Effects making things sound much creepier

  6. Improved movement to feel good instead of sluggish by rework jump and adjusting player speed

  7. Added all the Languages used by all the top Player demographics of the game which include translations for :

    1. Spanish (Argentina)

    2. French

    3. Italian

    4. Japanese

    5. Norsk

    6. Portuguese

    7. Russian

    8. Simplified Chinese

    9. Traditional Chinese

    10. Swedish

    11. Ukrainian

    12. German (We already had German translations in the jam version just no way to change languages, but I did improve the German Translations)


And at last I have a announcement, that a release ready version of the Demo is uploaded to Steam, ready to be published as soon as the time is right.

BUT the version uploaded is only the jam Version improved.

Which is why the game is NOT yet live on steam, as I am working to add more explorative levels and interconnect the world like the one seen in Hollow Knight.


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if you wish to play the new version the game for yourselves Wishlist the game on steam and be ready for Steam Next Festival: https://store.steampowered.com/app/3376920/Fractured_Balance



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I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

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