Game
Fractured Balance

4 months ago

I wanted to take the time, sit down and express what my goals are for the release of this game. (and before you ask why this is tagged with Hollow Knight and Undertale, I must ask you to bare with me) https://store.steampowered.com/app/3376920/Fractured_Balance/


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What is the current state of the Development ?

At the moment the focus is on development of the Steam Demo, inside which there are major changes to the current state of the game.

  1. Level expansions

  2. Unlockable Abilities

  3. Saving and loading game files

  4. Cloud synchronisation

  5. Achievements

  6. Varied Difficulties

  7. Animations

  8. New Music and Sound Effects

These are all going to be inside the new demo.


What are the plans for the full release

Here is where the tags of Hollow Knight and Undertale come into play.

My plan Although ambitious is to take the platforming and Metroidvania aspect of Hollow Knight (the juicy game play) and fuse them with the character's, story's and charm of Undertale.

My love for this two games runs deep, I could probably sit and write about them for days. which is why my dream game has always been one that mixes the two together and creates a new experience from them but I hardly ever found any game which actually manages to do that right.

So I decided I would do it myself


Okay what does that plan actually entail ?

Well my dear friends, that plan for the feature entails:

  1. Map expansion With multiple are and area types

    1. Varied Enemy types

    2. Varied Environment's

    3. Varied difficulties

  2. Story driven writing

    1. Adding proper *LORE*

    2. More characters

    3. Actual Story

  3. STTTAAATTTSSSS

    1. More achievements

    2. Leader boards

    3. Statistics

and some more stuff which I don't want to spoils just yet.

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So what are your thoughts, any suggestions or opinions ? lets discus them.



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I have been working ALOT and here is what I have done have:

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!ย 

Head over to the shop to collect yours ๐Ÿ‘‰ https://gamejolt.com/#shop

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A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)

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Gentleman Rat Studios (@GR-Rob ) describe it as โ€œa little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Steam Demo version 1.1.3 now Available on GameJolt

You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance

Iโ€™d love to hear your thoughts โ€” whether itโ€™s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!

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Development of the Fractured Balance Demo is coming along very well, Achievements and stats have already been integrated for steam, it will take bit for them to come to game jolt as I would like to perfect the stat syncing system. https://store.steampowered.com/app/3376920/Fractured_Balance/