So i have decided to mae dev-log videos for Project aurora and rename the game soo go sub if you want to see what i have done. https://www.youtube.com/channel/UC5X7ZlWAoFNej0j6PSGF0Zg/videos?view_as=subscriber
Next up
dev-log for PA version 0.0.0 :
The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA
I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920
Implemented 2 fun mechanics:
1. Implemented: Dashing into a enemy instantly kills them
2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them
Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/
This is my cover logo.
I have been working ALOT and here is what I have done have:
There going to be Update Delays, here is why:
Post-Steam Next Fest log
What’s Coming Next for Fractured Balance?
Here is our new logo in its full form with the banner used for our social media
You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance
I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!










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