So i have decided to mae dev-log videos for Project aurora and rename the game soo go sub if you want to see what i have done. https://www.youtube.com/channel/UC5X7ZlWAoFNej0j6PSGF0Zg/videos?view_as=subscriber
Next up
Do i need to say more ?
Development of the Fractured Balance Demo is coming along very well, Achievements and stats have already been integrated for steam, it will take bit for them to come to game jolt as I would like to perfect the stat syncing system. https://store.steampowered.com/app/3376920/Fractured_Balance/
I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920
This is my cover logo.
The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA
So after a lot of work and effort i have reached this position where i can officially give you guys a early look into the final version of this game (there is no audio (i am looking for someone to colab with))
I wanted to take the time, sit down and express what my goals are for the release of this game. (and before you ask why this is tagged with Hollow Knight and Undertale, I must ask you to bare with me) https://store.steampowered.com/app/3376920/Fractured_Balance/
dev-log for PA version 0.0.0 :
You can find Fractured Balance now .... ON STEAM ????? https://store.steampowered.com/app/3376920/Fractured_Balance/ #Steam #Games #ComingSoon
Implemented 2 fun mechanics:
1. Implemented: Dashing into a enemy instantly kills them
2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them
Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/
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