Loading...
917
Game
Gabatto's Dungeon
3 years ago

so I just reworked the second character of the game!
I want to fix some bugs, add a few more enemies and a new level before uploading the first public version! (^^)b




1 comment

Loading...

Next up

Don't mess with kitty 🐈💣💣💣

Almost finish the demo I'm so excited!!!

So yeah, another character design for my project heh, everyone pls say hi to Roff! I've so much in mind for him

Just playing around with the new giant enemy~ I need to adjust some stuff to make it harder, but I'm really proud of what I already have:))

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

hihi!!! just wanted to show u this new enemy for my game! I wanted to add a simple enemy that just wanders around, you know... to make some points and get some money and... that hehe (°◡°♡)

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

I just made a small update to my game and added splash arts owo, I'm not the best at using Clip Studio but I think they came out well haha

Hihiiiiiii! I just uploaded my first casual mobile game and I'm very nervous, I just finished fixing some last minute bugs with Google Play Services. I''m sharing with you this short improvised trailer, I''m free to any criticism :)

Seal Island Intro! For #ScreenshotSaturday!

finally added a new "optional" hability! Rewind can be use to trick enemies, to save your life, to look cool with other players... at the lobby you can select a movement hability, you can choose between double jump, cannon ball, or rewind.

hope u like it!