1 year ago

So I'm using NavigationAgent2D for my enemies. From my understanding, it's good practice in Godot to make it so that your scenes can be tested by themselves. But without a navmesh, the agent is useless.

Is there a way to check if the agent is on a mesh?




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Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat

And here's the full battle with Leonard, complete with his other attack! #ScreenshotSaturday

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#gamedev #indiedev #godot

Got the Tanager battle set up just in time for #ScreenshotSaturday

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#gamedev #indiedev #pixelart

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Zombie in action! #GameDev #Art #PixelArt

Here's my submission for the 2025 #BadArtChallenge. Cobalt Moon never looked better