
So I was just playtesting corrupted files. This game scared the screaming mutant crabs out of me! (tbh I didnt know I had them). I was testing a level I knew inside and out, and triggered an attack when I was distracted. The dude in the image scared me...
Next up
Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE
New soundtrack/chase music for Corrupted Files
Proving the unreal 5 haters wrong by getting my fangame to run run at 400+ fps
Kinda surprised myself honestly
New poster to accompany trailer
Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:
Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6
Important Update Regarding Our Future Projects
What am I doing with my life
I’m really enjoying making my own soundtrack for the game. What would you guys like to see in this game as far as soundtrack styles that you wouldn’t usually see in a game, let along a fnaf fangame? Idk just curious.
The Return to Freddy's: The Emerald Butterfly game page has released.
More news coming up soon, I've got lots to share, and the crew is dying to meet you!
Working on some more battlefield style destructible buildings in unreal 5
I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.
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