4 months ago

so, I was really bored since I need to go out to a family party, I got my laptop to work on something, so I begin writing a library to create functional asset preloader, asset database and loading screen for love2D. this is the icon I drew for Andromeda.




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Working on 0.0.2 Adding a RPC support since it was added the code on the old version but was not working since I didn't configured yet. Also I can begin working on a GamejoltAPI suppport as well

The list for mission selection is partially complete, in this list you can select a pack of maps to play and get rewards with it. These rewards maybe can be used in the future exploration mode. The code is now on the github if you want take a look.

Pufferfished are like O_O

I drew Anna from a FNAF fangame I help out with over at @FalseAnimatronicsGames :D

isn't she adorable?

Ye, I gave the game beta build to someone to test for me. Was the best choice since now I have a list to what fix and what improve, next week I think I can release this simple demo :)

PHOTO!! || Art Request by: @Mausy

I finally cook :'3...

Cool effects

We're cooking bois :3

The deep end demo is released, the windows is the most stable platform, but I can't guarantee the same for linux or mac. I'm looking for testers on these platforms so fix all the issues asap. Anyway hope you have fun guys :3

Gamemplay working, I will remove the W and S control to move and you will only move by clicking, the keyboard will be used just to shutdown the lantern and hold the breath.