Changelog 0.6 - Effects Update
- Bug Fixes//Mistakes fixes
*Cards issue: Clicking on the card itself also grants you the perk, as it was suppose to happen
*Shooting particles colors: Fixed the shooting particles sharing color with the xp particle
*Card view problem: Made the power up cads appear infront of all the enemies
*Spike not working: Fixed the bug where the spike power up wouldnt work, now it does normally
*Enemy healer health bar: Enemy healer also shows its health bar
*Wall Jump: Fixed bug of infinite jumping on walls
*Text fix: Fixed the "Return: Fire Bow" text to display "Weapon" instead of "Return"
*Menu select fix: Made the main menu restart to normal whenever you enter the tittle screen again
*Roaming bullets: Fixed the bug of the roming bullets from the roming staff falling from the skies when they are shot up when there was no enemies around
*Health bar issues: Fixed the health bar not showing when enemies get hit by something aside from bullets or the player in general
- Gameplay
*New class: "Bard"
*New Weapon: "Basic Guitar"
*New Enemy: "Blinding Enemy"
- Getting hit by this enemy creates a "purple splash" on the screen, it slowly dissappears
- The enemy only starts to appear at wave 40, press 0 to spawn him at DevRoom
* New Perk: Reroll
- You can now reroll the perks you can choose when you level up if you have enough rerolls
- Whenever you level up the reroll recharge
*New Perk: Summon Soul
- You can now have small pets that have half of your stats, with a limit of 4
* New Perk: Heart spawn
- When enemies die they have a chance to spawn a heart that will heal the character a little bit
* New Perk: Slow
- When enemies get hit by your bullets, they lose x% of their base speed
*New Perk: Bleeding
- Each bleed perk increases your base bleeding damage
*New Perk: Shards
- Each shard instance creates 2 smalls bullets in a random angle when the enemy dies
*New Subclass system:now your normal classes can have variants
- The mage has two variamts
- New SubClass
: Nekomancer
-New Weapon:
Nekonomicon
[Has a small chance to revive enemies to fight alongside you for some seconds]
- New SubClass:
Alchemist
- New Weapon:
Potion(X)
[Has a random chance to give random effects to enemies]
-NEW SYSTEMS
*Effects/Elements: Made a bad effect system for the enemies, now they can get poison, bleeding and stuff like that
- New Effect:
Poison
(The enemy take 2 damage each 90 seconds 4 times for each poison instance)
- New Effect:
Burning
(The enemy takes 2.5 damage each 90 seconds 4 times for each burning instance, but he also he moves/shoots quicker)
- New Effect:
Bleeding
(Permanent, the enemy takes bleeding damage x amount of bleed he currently has every 60 seconds)
- New Effect:
Stun
(The enemy stays still for 120 seconds)
- New Effect:
Slowed
(Permanent, slows the enemy with each stack)
- New Effect:
Frozed
(Insta dies, creates an ice block around the enemy, exploding in ice shards when attacked)
- New Effect:
Curse
(When an enemy dies, it gets revived as a zombie cat, attacking enemies and slowly dying, last some seconds)
- Every effect is showed on top of the enemy, with its own sprite
*New revived entities added:
- Every enemy has a neko zombie sprite now
(full and outline
[Except the multiply enemy])
- The close distance enemies follow enemies around and do contact damage
- The far range enemies shoot at enemies
- The healer enemy now was a damage circle, that deals damage on every enemy inside it
- More tweaks and extras to come next updates
*Made a new SubMenu system:
- The SubMenu purpose is to make the menu better and more player friendly
- There is a SubMenu for the SubClasses and for the Weapons
*Inventory System:
- The logic behind showing the perks the player has and the effects the enemies are currently showing
- Minor adds
*Music tone color: Each bullet from the guitar will get a random sprite and color
*Music tone sound: Shoots with the guitar will play a musical tone, shoot them quickly to make a music
*Invincible: Invincible mode for gamedev room
*Pause menu:The pause menu can be activated during the perk choose
*Collision numbers: When the enemy takes collision damage, the damage number appears
*Health bar effect: Added a delayed damage effect to the health bar of the enemies, because its fancy
*Heal numbers: When the enemy healer, heals an enemy, the number of the healing is shown on the screen (green number)
*Health bar effect part 2: The delayed damage effect appears on the player as well
*XP bar effect: Added a small increment effect on the xp bar
*Sound menu: New sound menu options, you can increase the game volume, the sound effects, the music and the menu sounds too
*Inventory Perk: Show current perks on the screen
-You can enable and disable it by pressing Q
*Actual fire: Added a 25% burn effect on the fire bow
- Minor changes
*Healer nerf: Healer takes 1.5 seconds to heal instead of 1 second
*Enemy buff?: Increase enemy aim speed
*Sprite change: Changed the sprite for the max health perk to make more sense with the new perk
*Sound group: Changed the way the sounds effects were working, now they work as a group
*Quick enemy nerf: The fast enemy now moves a bit slower
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