Next up
2 years of development for my Zelda fangame! :)
Thank you all for the support, here's a new compilation video!
[Platform: PC - Release date: TBD]
I've added a new type of Mystical Seed: The Deku Seeds! These mix the Deku Nuts & Seeds from Ocarina of Time into a single item, having different effects whether you drop or shoot 'em!
After months of procrastination, we finally have our first enemy, the classic Octorok! You may find they're a little more aggressive and involved than before, so stay on your toes and fight! (Parts are still WIP)
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍
Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️
New year, new HUD✨
(Black variant will still be available in settings)
"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:
Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)
Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!
Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!













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