Loading...
43
9 months ago

Found a GameMaker layer bug.
When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.




1 comment

Loading...

Next up

When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.

Wanted to show off some of my girlfriend's custom design drawing for video game characters. One is a jellyfish-themed Zora, and the other 2 are based on Dragon Quest monsters. We might be working together on the Zelda project soon :)

My game in 50 seconds #indiedev #Gamedev #steam

I've added a new type of Mystical Seed: The Deku Seeds! These mix the Deku Nuts & Seeds from Ocarina of Time into a single item, having different effects whether you drop or shoot 'em!

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

I've created a new form of parkour in Weefager! What do you think?

New year, new HUD✨

(Black variant will still be available in settings)

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

The May Showcase is here! Quite proud of this one. A four part video showcasing some of the new additions to the game. This one's meaty!

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

2 years of development for my Zelda fangame! :)

Thank you all for the support, here's a new compilation video!

[Platform: PC - Release date: TBD]

#zelda #fangame #gamedev #retrogame #pixelart