Game
Garand Magus

6 months ago

So... summer break is almost over, and I've barely made any progress on this game since the last devlog. What's the holdup? Well... I've been busy maining Taph. In other terms: Forsaken peak, Taph peak, and Jason mains hate me.

(More info in article.)


Next devlog will be written when I get Taph to at least level 50. I'm sorry for the long-ass wait, and I'm sorry for being a lazy lil' slacker who can't get nothin' done in time or at all. And don't worry, I'm getting close to level 50 Taph; he's level 32 or something currently.

I promise I'll try and work on this game more, if that's even what you're waiting for at this point.



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So I got to level 50 Taph — hell, I accidentally went one level higher. So, uh, new devlog tomorrow, y'all! Stay tuned!

12/20/25 Devlog: Confidence

I will say I've at least made some progress since the last devlog—mainly implementing the interaction system. My next goal is to implement loading and deloading rooms, and perhaps even enemies.

I just gotta lock tf in.

007n7 Sona — 770u0

I dunno, I made him outta boredom.

I'll add more to his info later... probably.

Susie's idea

6/11/25 Devlog: Demo Talk

Friendly reminder — this game is being worked on. It's not dead, and it ain't dying. Anyhow, onto today's devlog, going over the demo for this game, with a side order of the first level's concept art!

I made Jack's model earlier today... I kinda don't like it tho. His head seems a bit too big.

Tamira for height comparsion btw.

There are 2 types of car guys

12/27/2025 devlog: IS KRISMAS PROTOTYPE!

Jolly morning, wizards! Here's your late Chrimah present. :3

https://scratch.mit.edu/projects/1259854797/