Game
Happiest Day
6 years ago

So the astute among you may have noticed I didn't post the game in time for the game jam, despite my last post. Turns out some stuff happened! Them's the breaks.

A better explanation:


So the part about me procrastinating horribly was true! I also, over the past week, really did want to finish the game. Unfortunately, some real life stuff got in the way at the last minute.

I'm going to be making a few post-mortem updates, detailing what I learned from everything and what I wanted the game to be. I'll also post some of what I actually completed, if only so my artist doesn't feel like they wasted their time! (Sorry.) Some day, I might released something playable, but... not soon.

Sorry to everyone who was looking forward to playing it!

1
1


0 comments

Loading...

Next up

Engine Update!

I've decided to switch to Unity, because the game is a bit less visual novel-y now that I've worked out more of what I want to do.

Fan art for Foolish I'm feeling kinda better so I drew this

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Werehog transformation process. #sonicunleashed

Rockin the Guitar, an Axe like Guitar I made for my Uni project

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

I made a small jungle house.

Got some fun collectibles in our game, Path of Kami!

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!