Game
FNAF Kit
5 years ago

So we reached 100 followers today. Big thank you to everyone for taking an interest and being incredibly patient as we go on. I hope to have something worth playing to share soon.




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Buttons ver 2- jumpscare Test

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

If you're wondering why the next build is taking so long. here is the answer.

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Is he a... you know....