Game
Outertale (Project Spacetime)

3 years ago

So.... we went from storyshitter engine to 2C, then WebGL got added in, and now I aim to completely replace the game's scene graph with the one from PIXI.js for MAX SPEED!! So far, sprites are working, so now I just gotta add rectangle and text support.




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Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

we do a little computing

just kidding heres the real 2000 follower special

(he made it even better)

chillin' by the SYRUP cooler

To whomever it may concerneth

Here at redleaf industries, we have expert planning capabilities :3

At last, it's time for the 2,000 follower special!

A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1

Thank you everyone for following the game!

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!

Here at mavis & co we take development very seriously