Game
Dragonian: The Imbalance of Sierr
10 years ago

So... what have I been up to?


First things first: since one Jessica Brown has been doing a video playthrough of my game, she’s mentioned a game-breaking bug. It’s been recently fixed in Version 1.2.1, and it involved Twelkin Buns and girlfriends.
So, go get it.

Anyway, for the past several months, I’ve been without a game-making program. Now that I have one, I realize that GM Studio changed everything, making a lot of functions that Dragonian exploited (namely running programs from txt files and using Midis) obsolete. So, making a sequel to Dragonian will have to wait.

Also, since I’ve got GM Studio, I’ve been making a little game from scratch to see what it can do. What is it? …a platform-adventure game that takes some influence from Castlevania. …but NOT a Metroidvania. I’m going to call it Belgrad for now. …and it’ll be an episodic series, maybe.

Lastly, Rick’s still going to be in Indie Game Battle… eventually.



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I'm feeling a bit more off than usual today.

Here, have some smaller weapons.

I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.

When I designed this character months ago, she was made to be a bitter rival to Pinafore.

Her name in development was Gun-NIA, but now it's Mag-Nia.

...also, I was watching Wonder Woman at the time. Is she too much?

Well, I was looking through some old files, and found some cool stuff.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.

...now I've gotta figure out Mag-Nia and her amazing weapons.

One part of me is telling me, "These weapons are way too big for Mag-Nia! Shrink 'em down to half-size!"

Meanwhile, another part of me is saying, "Wait, you can still use these for a more proper Seven Force-styled boss fight later on!"

Let's do both.

This boss is done, more or less.

I'm gonna try to work in a different department.