Game
Dragonian: The Imbalance of Sierr
9 years ago

So... what have I been up to?


First things first: since one Jessica Brown has been doing a video playthrough of my game, she’s mentioned a game-breaking bug. It’s been recently fixed in Version 1.2.1, and it involved Twelkin Buns and girlfriends.
So, go get it.

Anyway, for the past several months, I’ve been without a game-making program. Now that I have one, I realize that GM Studio changed everything, making a lot of functions that Dragonian exploited (namely running programs from txt files and using Midis) obsolete. So, making a sequel to Dragonian will have to wait.

Also, since I’ve got GM Studio, I’ve been making a little game from scratch to see what it can do. What is it? …a platform-adventure game that takes some influence from Castlevania. …but NOT a Metroidvania. I’m going to call it Belgrad for now. …and it’ll be an episodic series, maybe.

Lastly, Rick’s still going to be in Indie Game Battle… eventually.



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Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.

When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.

Of course, in the world of sprite art, that doesn't leave many options.

Something in the plan for this game will change. With any luck, it will be a change for the better.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

I know. It looks pretty much the same as before. I just needed the motivation to do more with it.

...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.

Does anyone want sprite fonts? Here's a starter pack.

Good luck assembling it, and modify it any way you want.

Two-level demo for Robot Maid P-NA-4 is here!

...but the game's still not in active development right now.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

In case anyone forgot, robots explode.

So do robot maids.