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Midnight Haze
2 months ago

So what's next? (+ Patch Notes)

#horror #retro #eldritch #patchnotes


Patch Notes:

A new version of Midnight Haze is live - the "Pumpkin-Patch" update. This fixes a lot of issues as well as rebalances some of the nights

General:

-Haunter is slightly slower now (6.8f => 6.6f)

-Night 4 only requires 4 finds

-No longer can die during punch card animation

-Fortune Teller no longer sticks around at the end of Night 5

-Fortune Teller will despawn after 4 seconds if the player sees it but does not step on it

-Doors no longer whiplash player, instead teleport requires movement in the direction of the exit

-The Dark Carnival now despawns as soon as the fuse box is fixed

-The fuse box no longer plays an animation when the lights are on if interacted with (this does not reset the power)

-Hints on death screen

-No longer able to walk into Pinata Pig spawn

-Made the path to the true ending more obvious

Pumpkin-patch:

-Much slower (3f)

-No longer 25% chance to spawn at each location (50% corn maze, 35% office, 10% fuse box, 5% circus tent

-Can't spawn if the player is on main street (prevents door camping)


So what's next?

Midnight Haze was certainly a learning process. I have a background in coding, and this game was a way for me to learn Unity and get more familiar with game design as a whole. For a first attempt, I am pretty happy with how it came out.

However, that early inexperience continued to cause issues. For me this game is probably in a state where it is the best it can be without having to completely re-structure the game/start from scratch. The story of this game is something I would like to continue and hope to in the future. Although it would be more beneficial if I could produce those ideas with more experience.

Which brings me to the video attached at the top. It's something I've been working on. I want it to be stand-alone, goofy and one hell of an adventure.

But I suppose you'll just have to stay tuned.



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