Game
Super Mario Bros Lethal Impact
10 months ago

So, whats the point of recreating 1:1 the SMB physics with the fast acc and things like that (cause for the 0.2 i literally spent weeks doin that), trying to improve the music the best i can, trying to make a good level design if no one cares.




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ENG

Some seeds have a new BG with few changes if they need or do something different (Like Lilypad and Flower pot as an example)

ESP

Algunas plantas tienen un nuevo fondo si hacen o necesitan de algo (cómo nenúfar y maceta por ejemplo)

WE ARE BACK :D

There were some issues that affected the development (not anymore)

(Maybe) we will do an overhaul.

(Baldfirepeacausewhynot?)

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Hubieron algunos problemas(ya se soluciono igual xd)

Quizas haremos un overhaul.

(Guisantecalvoparalabuenasuerte)

Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

New plants for the mod (no, i will not replace fume shroom, both plants will be included).

im currently working on the shading, i never made this type of shade lmao.

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

Smol background 4 castle section of MIND level

If you wanna play first the demos of Super Mario Bros: Lethal Impact or SMB3 Unbrotherhood follow them or join to our discord server: https://discord.gg/jKdVCxW4qc, (if you follow them you can leave a like :P). SMB Lethal Impact spoiler: boss fight.

So, i'm gonna start with a "How to code" vids for my Patreon.

Doing basic stuff like recreating or explaining things of some old games.

The first video will be an explanation of PvZ waves code using the decomp

(Non related image)

PvZ Eternal mod Gatling pea rework.