Game
Super Mario Bros Lethal Impact
1 year ago

So, whats the point of recreating 1:1 the SMB physics with the fast acc and things like that (cause for the 0.2 i literally spent weeks doin that), trying to improve the music the best i can, trying to make a good level design if no one cares.




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Yo, Lethal have 150 followers, if we manage to reach 200 followers will change the banner and submit builds of Lethal and Unbrotherhood (obviously aren't gonna be finished yet, gonna be like previews)

im confused about who is saying that, Luigi or Luigi...

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

H O W

it's been less than a day an already have more likes and views than the others WIP videos

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

A doodle of asgore i made cause #FridayFanartFriday

(i deleted it before, was unsure about posting this or not lmao)

Didn't know how to show the amount of new content for the game, the video duration ended up being 16 minutes so... yeah.

New Plants,

New GUI,

Added a lot of keybinds,

Last Stand Endless

And a secret mode...

https://youtu.be/_8Y8kWXM1pI

Infinimario actually didn't feel like a game, it was just a test (for procedural generation), so i decided to change that, drafex14 did the mario and goomba sprites, the music is a cover (i didn't know the name of the composer, tell me if ya know please)

WIP

New look for the game

coughing zombie vs hydrogen shroom

(early doomshroom test)