[ drawing is an early concept of my chapter 3’s map ]
Info:
You have to encounter him the first time in order to encounter him again. His first spot isn’t very obvious, its hidden in the foreground, but once you trigger soilwood it changes gameplay for the full chapter. Almost every time Kris is alone, you can encounter soilwood, if previous requirements are met. Once you encounter soilwood the first time, you are locked into it (this does not affect the chapter, it only adds experiences.)
Soilwood uses the ***blue soul***. The ability gained to the blue soul is a double jump. Some of his attacks you get multiple double jumps, some don’t give you any. It depends on the pattern, for balancing purposes.
Soilwood talks in reverse, meaning his text is printed from right to left instead of left to right.
Upon battling soilwood, it can be seen he has no HP, his HP bar is all red, and the more you hit him the more he heals. This is how the pacifist requirements are met, genocide is the opposite, its using effects to make him tired, and eventually he runs out of wind.
At the end of both encounters he runs out of wind and shuts off, but in genocide the option to rewind him is gone, and you snap his wind off and it gets added as a weapon, along with a shadow crystal.
At the end of pacifist, you are given the option to rewind him or not, choosing not will just leave him there and you can comeback at anytime to rewind him, rewinding him makes him remember Kris as the kid who picked him out from the store. He gives Kris his wind, but this time its added as an act to all party members. The pacifist wind can be used in the acts menu on enemies, if used enough, it gives enemies “tired” and makes them able to be pacified.
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ADDITIONAL LORE AND STORY
Upon Asgore and Toriels divorce, Asgore took Kris to pick out a toy. Kris chose Soilwood [A German & Swedish wind up toy that is said to never run out of wind. {fun for most of a family}] Soilwood was only given sentience in the dark world but remembers all the time Kris spent playing with him when they were younger. Somewhere near the beginning of Deltarune, Soilwood was lost in Toriels house. And he ends up being inside the TV dark world because he fell behind there (where he was lost).
Unlike Spamton & Jevil, soilwood as a direct connection with Kris, and has not interfered very much with the other members of the Dark world, like Mike or others.
The reason I believed this would be a cool secret boss is because Soilwood didn’t originally belong in that dark world, he was lost, and he ended up there. The entire purpose of him is to provide a little bit of background knowledge on Kris’s childhood, Asgore and Toriels relationship and how Dark Worlds treat foreign objects.
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