Game
The Springlock: Aftermath

2 years ago

Some changes: Unity, devlogs and plans.


Exactly, we are moving to Unity, it's the best option to make this project. My brother (@shenisarts , co-director, helper, GFX, 3D artist) and I have been working with Unity these days and we have made great progress and we have a really good vision for the future.

Now with this new new new (what a surprise) reboot, we are planning to do devlogs frequently, telling and showing new things, if we can.

We have the ideas, progress, and almost everything needed for the game to be developed.


I'm still saying at this point this game is something pathetic but it's my best project so I wanna make this.

So, that was this little devlog. Thank you all and bless for the Aftermath's Year.

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Next up

DEMO v1.0.4 - Released, new graphics quality options

Aftermath is not canceled!

the forgotten one is coming tomorrow.

Hey, today is my #spawnday!

That's awesome, so to celebrate, take a little "EXTRAS" section wip!

TEASER TRAILER - DEMO OUT NOW

Thank you FNAF.

For the final trick, I converted my old Bluesky account into my new blog profile.

Follow me there to receive the latest updates on my games, like I usually do here!

šŸ“Ž - https://bsky.app/profile/cesarz.bsky.social

FNATI, But Dumb! and The Springlock: Aftermath are now on itch.io!

[links below]

I’m incredibly grateful for your reviews, support, and gameplays. I absolutely loved seeing your reactions and feedback, thank you so much!

I'll keep reading your comments and update you in the next days. Thanks for playing, you're awesome!