
It’s been a while since I last updated the devlog. This time, I’m sharing a few images. I won’t go into detail about the UI shown in them, but you can get a glimpse of some gameplay mechanics and systems in the works.
The first image is from the night-guard phase—the core gameplay of this FNAF fangame. It shows part of the night-guard office environment. Here’s a small spoiler: the office has exits in three directions. You can leave the office and enter the nine connected rooms, which hold the key to surviving the night.


The second and third images are from the game’s skill interface, which is still in the early planning stage.

The last image comes from an in-game cutscene minigame—a short escape-puzzle segment with some light meta elements.
Finally, thank you to everyone following the project! Some of the interface visuals have also gone through a round of redesigns. Feel free to check them out.

















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