Game
NegaDust: "Tear"ing Lives
5 years ago

Some Fun Fact's about the game because I am bored:

1:) We changed game's name 3 times:

Last Tears (ew)

Last Sadness (ew)

"Tear"ing Lives (pog)

2:) This isn't the first page of the game. There are 2 more hidden test pages.

3:) Game was a LB game before




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DEMO RELEASED!

hi, we might move to C++ with SDL2

because clickteam has a "out of memory" error which is a big problem and also we can port C++ to many many other systems such as a Nintendo Switch and more.

heres some of my progress using SDL2

im uncancelling this and showing off new sans sprite (also im the new owner hi) -coaxae

What do you think Muffet wants to bake?

just letting you guys know that I have started Phase 2

you can have this in the meantime

Howdy

Finally finished this costume before Halloween

Oh yeah and can't forget that the dog's soul is mine

made things look better with gameover screen and phase selection

attacks are FINALLY done, ok so

Menu = %100

Credits = %100

Story = %100

Phase 0.5 = %97 (I need to add a skipping feature)

Phase 1 = %90 (Attacks are done, just minor stuff left)

GameOver = %100

We are that close to releasing it,,,