Game
JICE

8 months ago

Some more progress on the tutorial level. This part is a big open area with a view outside; it provides a brief respite in the middle of a maze level.




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Throwing cake at a robot aka another type of weapon - pieces of environment scattered around level that can be picked up and launched at things.

Made a model for another enemy robot. This one is supposed to resemble a french press, but still look similar to the Toaster. They work in the same company but on different floors.

Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

Remaking the weapon system to allow (in the future) the use of various different things as weapons besides the default pistols. Fixed some bugs along the way, so now shooting during run and slide works as it's supposed to.

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

Wire now can grab enemies, to make it easier to shoot them up close!

An outline to highlight the interactable objects. Took some time to find a color that would really pop out.

Great news! 📢 @Aya_Games has joined Game Jolt!

They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.

Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME

A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.