Game
FNaF World XL
9 years ago

Some more updates and such


To quickly get everyone up to speed, progress on the game itself is probably gonna be a bit slow this month, since I’m currently modeling the remaining core roster (i.e. the Nightmares), as well as a bunch of other items, skills, and whatnot.

I might also plug some work into FNaP:R, but right now it’s just FNaF World stuff.

And while I’m here, here’s a quick look at some of the newer items that have been made (and might even apper in the first build in some capacity)!

5d0b7e2073631.png


0 comments

Loading...

Next up

Can it be done?

(Also, Happy New Year)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

I might be having too much fun with this process...

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Got a (mostly stable) demo ready for the occasion!

That time of year again.