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A bit trippy and confusing to look at, but I think the material works well.
Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
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Devlog 6: Minimap, Better Textures, and Better Green Soldier.
Finally added a minimap to the game along with better textures, also made it so the green soldier doesn't have a helmet, radio/backpack, grenades, or canteen on him normally, meaning:
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Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.













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