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Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
Beta 04 released.
Game's being reworked from the ground up, perspective changes, I'm trying out motion matching, and I'm putting some of the things I learn in the development my other game, and the seventy five thousand games I never finished, to use.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Devlog 4: Damage Indicator
I have now added a WIP damage indicator to the game, now you can finally see how much damage you do
Devlog 8: Tank(1)
I made a tank, I have trouble figuring out how fast it should go, but hey, atleast it works, now just need to add the turret rotation, and ability to shoot. It totally didn't take me 100 tutorials to figure out how to do it...
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
Skyfear recently released a major update with a ton of huge improvements to gameplay and lighting. Check it out on Steam - https://store.steampowered.com/app/814330/Skyfear/
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.













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