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Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
Meet the Sergeant.
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Devlog 5: Civilians
Now when going through certain areas, you will find civilians, these civilians will be in multiple stages of being wounded, scared, trying to help the wounded.
Moonlight Peaks is a life-sim where you can live your magical farm life! ✨
Don't miss out on completing our quests celebrating the game to get sticker packs, coins, and more!
Play the FREE demo: https://bit.ly/MoonlightPeaks
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.
Ok who turned the yoinky sploinky mode on?
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.













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