Next up
Beta 04 released.
Current progess on this thing, don't know what else to say, you can move around and shoot, and there's a win condition.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Worked on improving the UI, and improved some other stuff, also released the Movement Alpha
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
A second try at making mecha combat, much cleaner this time since I know what I'm doing(slightly more than last time). Trying to make it feel both agile and realistic.
The Crash Site
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.













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