Next up
31: Enemy counter and different animations depending on what state you're in.
30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.
35: Tested making a physical HUD, all I had to do was put a Widget in a spring arm and put it slightly in front of the camera.
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is a Jolter to Watch who makes games and art for fun! Follow @Patata1236
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before the quest ends on November 18 and you'll get Coins!
Devlog 9: Level Design
Started trying to learn better level design, the maps aren't as ugly to look at anymore now.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
37: Newest version released.
34: New VFX, some model changes, a new enemy, gibs, new sword effects, finally got a radar working. Working on better level design, and now I need to improve performance, again... Oh and a cutscene camera for melee crits, melee is the only way to heal.
29: Berserk mode and sword trail.















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