Added sword slash decals, took a bit to figure those out but managed to do it, basically just do a normal bullet hole decal, line trace, get the rotation of the sword mesh and voilĂ , new font, and the player and sword model's changed a bit, some changes to the slash VFX, also added more animations to slashing.

Next up
31: Enemy counter and different animations depending on what state you're in.
28: Added some more VFX and SFX, working on making a melee attack, you build up momentum now, new enemy type, an anti-air enemy, it can't really hit you on the ground unless you're far away, but if you're in the air you're in it's sights.
30: Sword attack, berserk acceleration, changed some models, and montage I-Frames.
Beta 04 released.
screenshots of the game for Bonnie's level
33: The return of the Martyr pistol, added weapon switching(Z), added aiming and a rangefinder(RMB), changed the 'sword' keybind to (F) and the 'dodge' keybind to (ALT).
37: Newest version released.
Living room test
Beta 3.0 released, added Dodge, Wall jump, added Saving(Beta), Fixed the Ingame Options Menu, can't add a video sadly, my internet decided it's not gonna work for anything higher than 0.3kb today.














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